

In 2021, Microsoft announced that The Initiative was partnering with Crystal Dynamics to complete development of the Perfect Dark reboot. Rumors have circulated for a number of years that The Initiative has struggled to retain staff, as development of Perfect Dark became more complex, although Gallagher later told VGC: "It's no small task to build a studio and reinvent a beloved franchise… In this journey, it's not uncommon for there to be staffing changes, especially during a time of global upheaval over the last two years, and there's plenty more work in front of us to deliver a fantastic Perfect Dark experience to our players." The Initiative was founded in 2018 and headed up by Darrell Gallagher – who played a key role in the 2013 revival of Tomb Raider with Crystal Dynamics. I used most of them in the project.Microsoft is in no rush to get this Perfect Dark reboot out into the world – it'll be released when it's ready.

There is also a link off that link called "Beta Documentation" that lists and details every unused preset. If you want any reference to things changed, check the earlier link, I documented most things on the wiki. I feel like im ranting now, im using steak sauce mottos.

It gets that in-depth to where the beta project has a beta. This is like the beta version of the Beta Restoration project. I must re-stress before I end this post that this project is not finished, I plan on improving and expanding on it, so don't be very critical of it. Also thanks to Wreck for helping out and every other hacker in the universe for just being cool. I believe Zoinkity made all the clipping codes I used for them (I made them into clipping files before the editor had the clipping feature, or a visual feature for that matter, heck I havent even learned to use that very well).Īnyway thanks to Sub for his beta site which helped me out, thanks to Detstar for more beta information, and thanks to Zoinkity for codes that relate to it. The dam clipmod makes it so the islands accesible, the frigate clipmod helps remake the mystery doors (it was a very strange problem) and the Silo clipmod makes the entire bottom starting area accesible (setup makes Bond start in beta vent, will crash without the clipmod).

The clipmods come in uncompressed and compressed, Im actually not sure what the state of the editor is with importing clipping or using it to convert a ROM, I made those clipmods with existing gameshark codes and pulling the clipping out of the memory and testing and putting it back in with a hex editor. I likely left bad start points and simple mistakes in many of the setups, some are too big, etc. Many unfinished, some you have to use codes for (if the setups are too big, replace a mission setup like facility's and use the gameshark stagemod table to make that mission load facility's setup, I have a copy of the table here: Īgain, be aware they are not finished. Im uploading the setups and clipping files as is.
PERFECT DARK BETA PATCH
So Ill be nice, and release the setups and clipmods early, yet since Im also doing this out of laziness (I havent been working on this project for abit and I plan to take abit of a break from it) so this is not coming in a nice IPS patch with a 21990 mod.
PERFECT DARK BETA FULL
Theres still text mods, some clipping mods, refinements, BG mods (which might be just too hard), texture mods and multi maps that need to be modded to complete the full ambition of the project, but right now I have 21 solo setup mods that are all mostly completed, and three clipping mods (Dam and Frigate and Silo). My progress is somewhat accurately (not really, but close) detailed here: Ī lot of the project involved figuring out leftover preset positions, and therefore I made alot of new discoveries of how the original stages of Goldeneye were like by figuring them out and restoring them.Īnyway, Im getting a wee bit tired of working, and am to a point where I have a lot of work that has not been released at all. I have been working on a project to restore many aspects of Goldeneye considered "Beta" for quite some time now.
